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New & Changed Rules
Black Battle Icons
Each black battle icon flipped by an attacking player provides Pierce 1 to the attacking character until end of battle. This is as opposed to the previous rules as curated by Hasbro/WotC, where they provide Pierce 1 until end of turn. This removes a major inconsistency in battle icon mechanics and brings black battle icons in line with other battle icon colors. Aequitas rulings and previously-established Transformers TCG rules here are irrelevant.

Shortened: Pierce gained from flipping black battle icons only last until end of battle, rather than end of turn.
Source: Aequitas (2024-05-09)    【Link to Ruling】
Tags: Intercept Communications, Intercept Communications, Contract Contingency, Crowbar, Designated Target, Dual Wield, Indestructible Sword, Minor Medic Kit, Plunder, Concealing Contrails, Headbutt, Laser Scalpel, Nitro Booster, Spymaster's Ruse, Guilty or Innocent, Cerebro Shell, Fusion Pistol, HI Concussion Blaster, Hydraulic Grapple, Subtle Activation
Moving Damage
If an effect would move "any number" of damage counters from one or more characters to another, the total amount of counters moved this way cannot exceed the receiving character's remaining health. If an effect moves a fixed number of damage counters from one character to another, the number moved can exceed the receiving character's remaining health

Shortened: Dinobot Sludge cannot move more damage onto him than he has health remaining.
Source: Aequitas (2024-05-09)    【Link to Ruling】
Tags: Dinobot Sludge, Mighty Stomper
Changing Battle Icon Colors
If one card causes battle icons to act as though they were another color, and then a second card causes them to act as though they had previously, then the two effects nullify each other and the battle icons remain their normal color.

Shortened: Bellicosity and End Hostilities cancel each other out.

Don't forget to also check out the current ban list!
Source: Aequitas (2024-05-09)    【Link to Ruling】
Tags: Belligerence, Bellicosity, End Hostilities, Inverted!
Characters that have effects applied to them that change zones during a turn

Once a character goes underneath another character and/or changes zones, all existing and/or pending game effects stop applying to them.

Example: I Still Function! does not KO the character at the end of the turn if they change zones and/or go under another Character after being brought back from the KO area.
Source: KingNaga (2024-08-12)    【Link to Ruling】
Tags: I Still Function!, Last Stand, Mass Displacement Drive, Recover Cassette, Recover Cassette, Involuntary Promotion, Relentless Invasion
So, I have a way to do damage to an enemy character during my turn. How does that work with Enemy, Infuriating Infiltrator in bot mode? Basically, the period or full-stop at the end his ability (after his name) is the important part to remember. If the damage ability you have also ends in a period without any extra conditions (such as Zap or Dinobot Swoop's alt mode), then it would have to target Enemy. If the damage ability is more nuanced and conditional (such as Marksmanship or Starscream's alt mode), then it doesn't have to target Enemy, but could sometimes still be aimed at him.
Source: Ozzy (2024-10-26)    【Link to Ruling】
Tags: Enemy, Infuriating Infiltrator
This is rule update is a draft, and it could change before finalized.